Voidwalker Pvp Build Destiny 2
Destiny 2: The Best Warlock Builds For PvP And PvE
Uncover the true potential of each Warlock bracket with these in-depth builds for PvE and PvP.

Table Of Contents
With Destiny ii: The Witch Queen introducing new avenues to customize a Guardian's Bracket, players have been looking towards the current sandbox and creating new builds to farm the hardest content, both in PvE and the Crucible.
Out of every class, Warlocks have some of the strongest options. Peachy Subclasses and Exotics permit for powerful build combinations that tin can be taken farther with sure weapons or seasonal mods. Ranging from aggressive dashes to chaining grenades infinitely, here are ten Warlock builds that are sure to impress in either PvE or PvP.
Foreword
Before we begin, each build guide is rather long and covers Combat Style mods—seasonal mods that offering powerful effects. If yous aren't familiar with these mods, you'll want to read our guides on each Gainsay Style mechanic. We also take a guide on Armor 2.0 if you lot oasis't played with Destiny 2's mod system still. Each guide is linked below:
- A Complete Guide To Armor 2.0
- Combat Style Mods Explained
- Charged With Low-cal Explained
- Warmind Cells Explained
- Elemental Wells Explained
Updated June 17th, 2022, by Charles Burgar: Dawnblade saw a rather major rework with Solar three.0. Later its launch and mid-flavor buffs, now is the time to delve into this subclass and create some astonishing builds. Nosotros've replaced four of the builds in this guide, well-nigh of which apply the recently-reworked Dawnblade subclass. Throw space grenades, benefit from multiple harm buffs in the Crucible, and more with these in-depth guides. Every guide has also received a makeover, now including images and an in-depth breakdown of that build's subclass specs and abilities. DIM links take been updated to account for refreshed Artifact mods.
PvP: Firing Squad

Why Play This Build?
Are y'all tired of playing with teammates that tin can't aim? Say hi to No Time to Explicate, an Exotic Pulse Rifle that creates a time portal that fires at enemies with incredible accuracy. With the Stormcaller bracket, y'all can also summon an Arc Soul or "Arc Buddy" to team-shot every enemy that dares approach you lot. Who needs teammates when y'all tin can make a weapons platform at will?
Time-to-kill values are extremely low when your portal and Arc Soul are active, and you have access to a fantastic Super in the form of Anarchy Reach. If you hate PvP but need to consummate 6v6 weeklies, give this build a try.
Subclass | Attunement of Control (Middle Tree Stormcaller) |
---|---|
Exotic | Getaway Artist OR The Stag |
Weapon | No Time to Explain |
Attunement of Control (Middle Tree Stormcaller) gives you access to a powerful ranged melee, Ionic Traces that grant ability energy for each impale, and i of the best PvP Supers in the form of Chaos Reach. Feel free to apply Bottom Tree Stormcaller if y'all're using The Stag. Regardless of subclass, use Storm Grenades; they take the everyman cooldown of all three Stormcaller grenades.
Getaway Artist volition be your Exotic armor slice, assuasive you lot to swallow your grenade in commutation for a Sentient Arc Soul for 20 seconds. This Arc Soul fires more than projectiles more quickly and accurately than a standard Arc Soul. If you're playing Competitive PvP or Trials of Osiris, consider using The Stag instead.
No Time to Explicate volition be your weapon of selection. Masterwork it to increase the lethality of your time portal. Skillful fill-in weapons include Shotguns, Grenade Launchers, and any Legendary with Demolitionist.

Subclass | |
---|---|
Tree | Middle Tree (Attunement of Command) |
Grenade | Tempest Grenade |
Melee | Ball Lightning |
Class Ability | Healing Rift |
Middle Tree Stormcaller has access to a great melee power, constant ability regeneration with Ionic Traces, and Anarchy Reach serves as a keen shutdown Super. You tin also use Bottom Tree Stormcaller if you're struggling to keep your Arc Soul active.
For your abilities, Storm Grenade is the play. This grenade has the shortest cooldown out of all 3 options and deals adept impairment. Healing Rift is great for giving you an edge in lane duels, and Ball Lightning is a great ranged melee ability for getting cleanups or lowering a target's HP.

Mobility | Preference |
Resilience | l |
Recovery | 90+ |
Field of study | 100 |
Intellect | 40+ |
Strength | Dump |
Discipline is your almost important stat in this build, assuasive yous to recharge your grenade every 32 seconds with 100 Discipline. Combining this with Ionic Traces and Bomber, you can have a Sentient Arc Soul active for nearly every gunfight. Recovery is a proficient second stat to invest in.

Armor(Element) | Modern Slots |
---|---|
Helmet(Whatever) |
|
Gloves(Stasis) |
|
Robes(Whatsoever) |
|
Boots(Any) |
|
Bail(Solar) |
|
These mods focus on getting your grenade dorsum as fast as possible. A unmarried Grenade Kickstart will give you a solid clamper of energy in one case you create a Sentient Arc Soul, although we feel using two Grenade Kickstart mods doesn't provide plenty of a benefit to warrant using eight energy on your armor. Supplement your grenade conversions with a Rift cast to take advantage of double Bomber, granting well-nigh half of your grenade back. Sentient Arc Soul kills don't count every bit grenade final blows, so don't bother with mods like Ashes to Avails.
ARMOR MODS (Combat STYLE) |
---|

Helmet | Radiant Light |
Gloves | None |
Robes | Powerful Friends |
Boots | Accuse Harvester |
Bond | High-Energy Fire |
Charge Harvester allows your Arc Soul and time portal a take a chance to give you lot a stack of Charged with Low-cal, giving you a twenty% impairment buff. If y'all have it, Charge Harvester is as well a great choice, equally it lets your Arc Soul and NTTE portal generate Charged with Light stacks. Powerful Friends and Radiant Light are not required.
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PvP: Umbral Shadebinder

Why Play This Build?
Shadebinders are incredibly strong in PvP, capable of stopping opponents in their tracks using their grenades, melee power, and Super. This build enhances ability uptime by using Osmiomancy Gloves and numerous ability-enhancing armor mods. You'll take the power to shutdown Supers, Shotgun rushers, and swing 1v1 gunfights in your favor with the power of Stasis freezes.
Subclass | Shadebinder (Stasis) |
---|---|
Exotic | Osmiomancy Gloves OR Claws of Ahamkara |
Weapon | Monte Carlo OR annihilation with Wellspring |
Shadebinder (Stasis) is what you'll be using. Nosotros'll cover the Aspects and Fragments in the next section.
Osmiomancy Gloves requite you an absurd amount of power energy back when you freeze a target with Coldsnap Grenades. Thanks to our subclass configuration and mods, you'll be able to freeze enemies to your heart'south content. If you don't like Coldsnaps but still want to freeze enemies, consider using Claws of Ahamkara and speccing more into melee.
Monte Carlo is excellent here, giving yous abiding melee charges. 600 RPM Auto Rifles are still competitive in today'due south sandbox, and so long as you lot can engage at medium distances. Beyond that, use weapons with Wellspring.

Abilities | |
---|---|
Super | Wintertime's Wrath |
Grenade | Coldsnap Grenade |
Melee | Penumbral Boom |
Class Ability | Healing Rift |
Aspects | |
Iceflare Bolts | Shattering a frozen target spawns seekers that track and freeze other nearby targets. |
Glacial Harvest | Freezing targets creates Stasis shards effectually the frozen targets. Higher-tier combatants create more shards. |
Fragments | |
Rime | Collecting a Stasis shard grants a small amount of overshield, which falls off later 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. |
Hedrons | Freezing a target grants +xxx Mobility, Resilience, Recovery, meliorate weapon Stability and aim assist, and +20 Airborne Effectiveness for 12 seconds. -10 Strength |
Hunger | Increases the melee energy gained from picking upward Stasis shards. -x Mobility and Recovery |
Rending | Kinetic weapons bargain more damage confronting Stasis crystals and frozen targets. |
This build uses Coldsnap Grenades, Penumbral Blast, and Healing Rift to give you a leg upward in most situations. Freezing targets volition generate Stasis Shards, so Coldsnap Grenade is a no-brainer here. Penumbral Boom will have ameliorate uptime, and freezing targets with help with recovering your HP.
Aspects focus on improving your freezes. Glacial Harvest is phenomenal for improving your melee uptime, generating Stasis Shards on occasion when you freeze a target. Nosotros pair this with Iceflare Bolts to freeze even more enemies. The freeze proliferation from Iceflare Bolts might not generate additional Stasis Shards, yet the added crowd control is cypher short of devastating in PvP.
Fragments on this build focus on enhancing the power of Stasis Shards and freezes. Whisper of Rime allows your Stasis Shards to heal yous and fifty-fifty grant an overshield. Whisper of Hunger imposes a large stat penalty, but it doubles the melee returns of picking up shards. Whisper of Rending makes it much easier to impale a frozen enemy, and Whisper of Hedrons gives so many buffs that it's tough to replace. Experience free to replace Whisper of Hunger with Whisper of Torment.

Mobility | Dump |
Resilience | 50 |
Recovery | 90+ |
Subject | 100 |
Intellect | 40+ |
Force | 30+ |
Discipline volition aid recharge your Coldsnap Grenades faster when they're on cooldown. Across that, spec for Recovery to get your Rifts back faster.

Armor(Element) | Mod Slots |
---|---|
Helmet(Any) |
|
Gloves(Solar) |
|
Robes(Whatsoever) |
|
Boots(Any) |
|
Bond(Solar) |
|
These mods focus on generating your abilities as fast as possible. Arrive the habit of casting your Rift to get the most out of Bomber.
ARMOR MODS (Gainsay STYLE) |
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Helmet | Sustained Accuse |
Gloves | Sustained Charge |
Robes | Powerful Friends |
Boots | High-Free energy Fire |
Bond | Radiant Calorie-free |
This is a fairly bones Charged with Low-cal setup, replacing Taking Charge and a utility effect with two Sustained Charges. This allows Monte Carlo, Auto Rifles, and Trace Rifles the ability to requite you Charged with Light stacks. Powerful Friends and Radiant Light aren't required but are extremely helpful.
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PvP: Devouring Rift

Why Play This Build?
Void three.0 removed the Warlock's power to eat their grenade to gain Devour. That'south a rather major loss in the eyes of many, yet there'southward a manner to bring back that functionality: Secant Filaments. These boots turn your Empowering Rift into a "Devouring Rift," granting you lot Devour when bandage and Overload Rounds while inside the Rift.
This build focuses on short ability cooldowns to ensure that you take constant Rifts and grenades. You lot'll be able to play aggressively, throw grenades quite oft, two-tap enemies while standing in your Rift, and you'll get to do good from some of the Voidwalker'south best Aspects and Fragments.
Subclass | Voidwalker (Void) |
---|---|
Exotic | Secant Filaments |
Weapon | Whatsoever |
Voidwalker (Void) will be your subclass. Warlocks saw some incredible additions with Void 3.0, most of which nosotros'll encompass in the Subclass Configuration section. But for now, just know that nosotros'll be giving your Rift and abilities some boosted benefits.
Secant Filaments fills a hole left with the conversion from Void 2.0 to 3.0. This Exotic allows you to proc Devour when needed, fully healing y'all upon casting your Empowering Rift. You too proceeds Overload Rounds while within the Rift, which really reduces your opponent'due south ability cooldown speeds e'er so slightly.
Employ any weapons you similar. If you desire some suggestions, Traveler's Chosen and weapons with Wellspring are fantastic for this build.

Abilities | |
---|---|
Super | Nova Flop: Calamity |
Grenade | Magnetic Grenade |
Melee | Pocket Singularity |
Grade Ability | Empowering Rift |
Aspects | |
Child Of The Old Gods | Spawn a Void Soul upon casting your Rift. Damaging a target will launch the Void Soul to their location, weakening them while dealing damage. Void Soul restores HP while dealing damage. |
Feed The Void | Ability kills grant Devour. |
Fragments | |
Persistence | Extends the duration of Void buffs, including Devour. -ten Recovery |
Starvation | Picking up and Orb of Power grants Devour. -10 Recovery |
Harvest | Defeating weakened targets with precision final blows will create an Orb of Power. -10 Intellect |
Obscurity | Finishers make you invisible. +10 Recovery |
This build uses Magnetic Grenades, the Cataclysm variant of Nova Bomb, and Empowering Rift. Magnetic Grenades are incredibly consequent and leave enemies one-shot if they stick. Empowering Rift is needed for Secant Filaments to piece of work, and Nova Bomb: Cataclysm is a solid Super for all situations.
Aspects are focused on giving yous Fragment slots. Child of the Onetime Gods is agile quite often with how frequently you'll be casting your Rift, giving you a means of weakening targets while refunding class ability energy. Feed the Void is used solely for the Fragment slots, although getting Devour on whatsoever power kill is quite useful.
Fragments focus on Devour uptime. Echo of Persistence makes your Devour last up to 15 seconds, even longer from Secants. Harvest and Starvation seem odd at first glance, but these Fragments give you another means of proccing Devour. Kid of the Old Gods weakens targets, making information technology easy to land a precision impale to spawn an Orb. Catch that Orb, and you'll heal well-nigh of your HP and gain Devour. To aid annul the -20 Recovery penalty, we're using Echo of Obscurity; we're just using it for the Recovery since Finishers are disabled in the Crucible.

Mobility | Dump |
Resilience | l or dump |
Recovery | 100 |
Discipline | 50+ |
Intellect | 40 |
Strength | Dump |
Recovery is mandatory for this build. Max Recovery means you can cast your Rift more than oft, pregnant more Child of the Sometime God casts and Devour uptime. Across that, focus on Discipline to throw even more grenades each friction match. The rest of your stats don't matter as much, so feel free to dump them.

Armor(Element) | Modernistic Slots |
---|---|
Helmet(Whatsoever) |
|
Gloves(Void) |
|
Robes(Any) |
|
Boots(Whatever) |
|
Bond(Stasis) |
|
Be sure to equip a Siphon mod to spawn Orbs of Power on double kills. Across that, equip two Bolstering Detonation mods on your gloves to gain a massive clamper of Rift energy when your Magnetic Grenade hits someone. Insulation is also a proficient modernistic for this build, granting Rift energy whenever you grab an Orb of Power. We also use two Utility Kickstart mods to farther reduce the cooldown of Empowering Rift. You'll be getting so much Rift free energy that you lot can have serious advantage of Devour and Child of the Old Gods.
ARMOR MODS (COMBAT Style) |
---|

Helmet | Taking Charge |
Gloves | Preference |
Robes | Powerful Friends |
Boots | Radiant Light |
Bond | High-Free energy Fire |
While uncomplicated, this Charged with Light setup is too expert to non use. Taking Charge gets some serious mileage since you accept ii ways of spawning Orbs of Power, each granting Devour and a xx% damage vitrify for yourself and nearby allies. For the boot slot, you tin get out that blank or apply whichever modern sounds proficient to you. Powerful Friends and Radiant Calorie-free are not required but highly recommended.
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PvP: Repeat Of Magnetism

Why Play This Build?
Abilities in Destiny 2's Crucible rarely ane-shot and focus more on weakening targets than outright killing them. Not this build. Cheers to Verity's Forehead and a few Fragments, it'due south possible to turn your Void grenades into 1-shot killing machines that activate Devour and Volatile Rounds, making you the ultimate slayer in 6v6 modes. If you lot want to creepo up the lethality of Void iii.0 to xi, this is the build for yous.
Subclass | Voidwalker (Void) |
---|---|
Exotic | Verity's Forehead |
Weapon | Whatsoever Void weapon |
Voidwalker (Void) is one of the best subclasses for a grenade-focused build, particularly for PvP. With the right Aspects and Fragments, you tin throw i-shot grenades quite consistently.
Verity'south Brow increases your grenade recharge rate when yous get weapon kills that match your bracket. This also buffs your grenade damage. At x1 Death Throes stacks, your grenades volition one-shot Guardians.
Whatsoever Void weapon will work with this build. Some adept weapons include Funnelweb, Graviton Lance, Gnawing Hunger, and Snorri FR5. Void weapons with Demolitionist are particularly useful.

Abilities | |
---|---|
Super | Nova Bomb: Cataclysm |
Grenade | Magnetic Grenade |
Melee | Pocket Singularity |
Class Ability | Healing Rift |
Aspects | |
Kid Of The Old Gods | Spawn a Void Soul upon casting your Rift. Dissentious a target volition launch the Void Soul to their location, weakening them while dealing damage. Void Soul restores ability energy while dealing impairment. |
Feed The Void | Power kills grant Devour. |
Fragments | |
Persistence | Extends the duration of Void buffs, including Devour. -10 Recovery |
Undermining | Your Void grenades weaken targets. -20 Subject area |
Instability | Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Force |
Expulsion | Void ability final blows cause targets to explode. +10 Intellect |
This build uses Magnetic Grenades, the Calamity variant of Nova Bomb, and Healing Rift. Magnetic Grenades are the star of the show. Become a impale with a Void weapon, throw your grenade, and the target will drop dead. Keep getting kills and use Child of the One-time Gods to refuel your grenade energy, repeating the process. The Super is upwards to you. Nosotros recommend Nova Bomb: Cataclysm since it recharges quickly, but feel free to use Nova Warp instead.
Aspects for this build include Kid of the Onetime Gods and Feed the Void. Child of the Old Gods grants energy for every power when it'due south agile, and Feed the Void allows you to proc Devour with each grenade kill.
Fragments further buff this build'south lethality and buff uptime. Persistence makes Devour concluding longer. Undermining is mandatory and lets your grenades ane-shot with Verity's Brow. Instability gives you Volatile Rounds later a grenade kill, making future kills a petty easier. Finally, Expulsion is nice for dealing with groups that teamshot.

Mobility | Preference |
Resilience | Dump |
Recovery | 60+ |
Discipline | 100 |
Intellect | 40 |
Forcefulness | Dump |
Discipline needs to be at 100 for this build to piece of work effectively. Across that, focus on increasing your Recovery. The rest of your stats don't matter.

Armor(Element) | Modernistic Slots |
---|---|
Helmet(Solar) |
|
Gloves(Any) |
|
Robes(Whatever) |
|
Boots(Whatsoever) |
|
Bail(Void) |
|
Ashes to Assets is fantastic for this build, giving y'all Super energy with each grenade kill. Fastball makes Magnetic Grenades easier to land, and double Bombers make your grenade come up dorsum a little bit faster. The remainder of the mods you apply are down to preference.
ARMOR MODS (COMBAT Mode) |
---|

Helmet | None |
Gloves | High-Energy Burn down |
Robes | Powerful Friends |
Boots | Radiant Light |
Bond | Taking Charge |
Powerful Friends and Radiant Light requite everyone near you x1 Charged with Light—including yourself if an ally has Powerful Friends. High-Energy Fire gives a 15% damage buff while you're Charged with Light. These mods are mostly used for their stat bonuses and aren't mandatory.
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PvP: Mending Embers

Why Play This Build?
This build combines the excellent movement capabilities of Dawnblade and pairs them with the Rain of Burn down Exotic. Dashing around the battleground volition reload all of your weapons, and every Fusion Rifle kill will give y'all a damage vitrify. Paired with Vex Mythoclast, Rain of Burn's Radiant buff is almost always active.
Thanks to Solar 3.0 buffs partway through this season, you also have amazing healing capabilities with this build. Throw a grenade at your feet to gain a constant healing outcome. Consume your grenade to heal yourself and nearby allies, granting a ton of Airborne Effectiveness in the process. Utilise your melee to requite allies the Radiant vitrify, and slay out to gain up to three harm buffs at once. Excellent movement, multiple healing methods, and constant damage buffs brand this one of the all-time PvP builds y'all can employ in the current sandbox.
Can You Make This A Back up Build?
You absolutely tin with minimal changes. Swap Rain of Fire with Boots of the Assembler, and use Lumina instead of Vex Mythoclast to give your team constant healing or empowering orbs. With that said, we find this variant to be quite deadening and highly dependent on how skillful your team is. Attempt this out in Trials or Comp in a premade squad. For casual PvP or Freelance, the various buffs from Pelting of Fire are too good to pass upward.
Bracket | Dawnblade (Solar) |
---|---|
Exotic | Rain Of Fire |
Weapon | Vex Mythoclast |
Dawnblade (Solar) is a fantastic PvP spec for all Crucible modes. You take ample sources of healing (called Cure in-game), multiple move tools, and you have 2 dandy melee abilities to cull from.
Rain of Burn turns Icarus Dash into a four-second Marksman'due south Dodge you lot can utilise in the air. Whenever you nuance, you'll reload all of your weapons—both holstered and equipped. Killing an enemy with a Fusion Rifle will grant the Radiant buff for a slightly shorter duration than you'd expect, and all Fusion Rifles proceeds +30 Airborne Effectiveness.
Vex Mythoclast is a no-brainer here, benefiting from Pelting of Fire's Airborne Effectiveness passive and Radiant perk. One kill volition trigger Vex'due south Catalyst and Pelting of Fire's Radiant vitrify. Get a second kill soon thereafter, and you'll actuate High-Energy Burn. The synergy between this gun and Rain of Fire is nothing short of phenomenal.

Abilities | |
---|---|
Super | Well of Radiance |
Grenade | Healing Grenade |
Melee | Celestial Fire |
Class Ability | Phoenix Dive OR Healing Rift |
Aspects | |
Heat Rises | You may shoot and utilize abilities while gliding. You lot may swallow your grenade to gain the Heat Rises buff for fifteen seconds while inflicting Cure to yourself and nearby allies. Heat Rises gives +seventy Airborne Effectiveness. Airborne kills grant melee energy. |
Icarus Dash | You may dash midair in one case every 4 seconds. With Heat Rises active, yous can dash twice every 4 seconds. Midair multikills and Super last blows grant Cure to yourself. |
Fragments | |
Torches | Powered melee hits grant Radiant to yourself and nearby allies. |
Solace | Radiant and Restoration effects last longer. |
Singeing | Your class ability recharges faster when y'all Scorch targets. |
Benevolence | Buffing allies with Cure, Radiant, or Restoration increases all ability cooldowns for a short time. -10 Subject field |
This build uses Healing Grenades, Celestial Burn, Phoenix Swoop, and the Well of Radiance Super. Healing Grenades are fantastic in just virtually every situation. Throw the grenade at your feet to get a long duration, uninterruptible heal, or you can eat the grenade to gain a massive heal. Celestial Fire inflicts Scorch despite its description, and then this melee volition trigger Ember of Singeing. With Oestrus Rising, Phoenix Dive can Scorch nearby targets and Cure allies, proccing both Singeing and Benevolence to drastically reduce its cooldown. If you lot don't like Phoenix Swoop, Healing Rift works just likewise.
Aspects focus on improving your movement. Estrus Rises is arguably the nigh complicated Aspect in Destiny ii, simply it effectively lets you consume your grenade to heal nearby allies while giving you a ton of Airborne Effectiveness. Icarus Nuance gives you a midair dash every four seconds that can help propel the momentum of Flare-up Glide, giving you a ton of horizontal mobility. Paired with Oestrus Rises, you can dominate the skies and traverse nigh PvP maps faster than any other build in the game.
Fragments help with enhancing your buffs and ability cooldowns. Torches gives y'all a reliable way to proceeds Radiant without needing to impale someone. Singeing helps you go your class power back much faster, allowing you to cast Rifts or Phoenix Dive more often. Solace makes your buffs last longer, and Benevolence is constantly activating since every ability can vitrify your allies.

Mobility | Preference |
Resilience | fifty |
Recovery | 100 |
Field of study | 80+ |
Intellect | 40 |
Forcefulness | 40+ |
Recovery is the most important PvP stat, specially for Warlocks. Get this to 100, so focus on increasing your Discipline. The remainder of your stats are downward to preference.

Armor(Element) | Mod Slots |
---|---|
Helmet(Whatever) |
|
Gloves(Any) |
|
Robes(Whatsoever) |
|
Boots(Whatsoever) |
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Bond(Stasis) |
|
Fusion Rifle mods are highly recommended since it synergizes with our Exotics. Beyond that, use Utility Kickstart and this season'south Classy Restoration mod. This volition let you utilize your class ability more than ofttimes, each cast granting the Restoration buff for a few seconds.
ARMOR MODS (Combat Way) |
---|

Helmet | Radiant Lite |
Gloves | High-Energy Fire |
Robes | Powerful Friends |
Boots | Quick Accuse |
Bond | None |
Quick Accuse will grant a stack of Charged with Light every time you lot land a double kill, buffing your damage output past 15% until you impale someone. Paired with Radiant and Vex'due south Catalyst, y'all'll be dishing out some absurd damage in all Crucible game types. If y'all're playing 6v6 modes, consider replacing Powerful Friends with a Void chest and the Stacks on Stacks mod.
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PvE: Warlord's Spark

Why Play This Build?
Only about every trouble in Destiny 2 can exist answered with a well-timed snap of your fingers. The Incinerator Snap melee is one of the strongest melee abilities that Warlocks have, and information technology tin can be buffed to an absurd caste with the Winter'south Guile Exotic gloves.
By landing melee kills, you'll increase the strength of each Incinerator Snap and that melee's Scorch and Ignite procs. Get enough kills, and one snap is enough to kill most majors and fifty-fifty Champions. Shower your screen in explosions, Elemental Wells, and get nearly-invincible with this unorthodox Solar 3.0 build.
Bracket | Dawnblade (Solar) |
---|---|
Exotic | Winter'southward Guile |
Weapon | Dead Messenger |
Dawnblade (Solar) has access to aplenty sources of Cure, Restoration, and tin can even get Radiant through Ember of Torches. With this build's reliance on melee and Solar weapon kills, you lot'll accept permanent Restoration and Radiant active.
Wintertime's Guile gives a five-second damage buff after you lot country a melee impale. This buff stacks upwards to five times, granting upwards to 650% more melee damage at maximum stacks. This damage buff affects the raw damage and Ignitions caused by Incinerator Snap.
Expressionless Messenger seems foreign at first, but this weapon covers all shield types and has cool synergy with Elemental Wells. With this season's Flame Harvesting mod, double kills spawn an Elemental Well. You lot can pair this with Bountiful Wells to spawn two Elemental Wells with each double kill. Add on Explosive Wellmaker, and now it'southward spawning 4 Wells per double kill.

Abilities | |
---|---|
Super | Well of Radiance |
Grenade | Healing Grenade |
Melee | Celestial Fire |
Class Ability | Phoenix Dive |
Aspects | |
Rut Rises | You may shoot and utilize abilities while gliding. Y'all may consume your grenade to gain the Oestrus Rises vitrify for 15 seconds while inflicting Cure to yourself and nearby allies. Heat Rises gives +70 Airborne Effectiveness. Airborne kills grant melee energy. |
Touch Of Flame | Your Healing Grenade's Cure and Restoration furnishings are stronger. |
Fragments | |
Torches | Powered melee hits grant Radiant to yourself and nearby allies. |
Empyrean | Solar weapon and ability kills extend the duration of Restoration and Radiant. -10 Resilience |
Ashes | Yous inflict more Scorch stacks. |
Searing | Defeating Scorched targets grants melee energy. +ten Recovery |
This build uses Healing Grenades, Incinerator Snap, Healing Rift, and the Well of Radiance Super. Your Incinerator Snap deals peachy damage on its ain, capable of igniting a target if you have Ember of Ashes equipped. The harm of this is greatly increased with Wintertime'due south guile, making your melee the equivalent of a Rocket Launcher shot at x5 stacks. Healing Grenades grant x2 Restoration when needed, and Healing Rift gives you another means of healing if your grenade is on cooldown. Nosotros would use Phoenix Dive, but its x2 Restoration buff is too short to extend with Empyrean.
Aspects focus on improving your abilities. Heat Rises gives you melee free energy with any midair kill, and you can consume your grenade to heal yourself and nearby allies while gaining a ton of Airborne Effectiveness. Touch of Flame is groovy for buffing your Healing Grenade, increasing its Restoration buff to x2. If you're playing more casual content and desire to speed upward your playstyle, swap Affect of Flame for Icarus Dash.
Fragments are focused on buffing your melee. Torches gives you a abiding damage buff. Empyrean will requite y'all permanent 25% more than damage and x2 Restoration if you're getting kills. To help your melee, Ashes is used to let a single snap inflict an Ignite, and nosotros employ Searing to become even more melee energy.

Mobility | Dump |
Resilience | 100 |
Recovery | Preference |
Subject | 40+ |
Intellect | 40 |
Strength | 70+ |
Get your Resilience to 100 first, as it gives 40% damage resistance. Recovery is upwardly to you since this build has permanent x2 Restoration. The only other stat you should focus on is Strength for situations where your Incinerator Snap needs a sliver more free energy to come dorsum.

Armor(Chemical element) | Mod Slots |
---|---|
Helmet(Arc) |
|
Gloves(Solar) |
|
Robes(Any) |
|
Boots(Any) |
|
Bond(Whatsoever) |
|
Mods for this build focus on assisting your other ability cooldowns. Easily-On and Impact Induction aid with your Super and grenade cooldowns, respectively. Exist sure to use DR mods on your breast, and equip the Flame Harvesting modern on your bond to easily create Elemental Wells with your Solar Exotic of choice.
ARMOR MODS (Gainsay STYLE) |
---|

Helmet | Seeking Wells |
Gloves | Bountiful Wells |
Robes | Heavy Handed |
Boots | Melee Wellmaker | Explosive Wellmaker |
Bond | Elemental Charge |
This setup gives y'all a ton of Elemental Wells without needing to do whatsoever strange gameplay loops. Melee or explosive kills (choice your favorite) volition spawn two Elemental Wells, granting twenty% ability energy. These Elemental Wells volition move to your location and grant x2 Charged with Low-cal, which is then used to refund 50% melee energy on your next Incinerator Snap. Snap, grab the Wells, and repeat
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PvE: Scattered Atoms

Why Play This Build?
Scatter Grenades are back with a vengeance. This build uses the Cipher Manacles Exotic from Season of the Lost and pushes them to their limit. Cheers to the tracking vitrify they received in The Witch Queen expansion, Scatter Grenades are far more than consistent and deal great harm.
With Void three.0'due south Aspects and Fragments system, nosotros tin can further raise these grenades with weaken and the ability to proc Devour, granting further grenade free energy with each kill. Paired with Combat Way mods, you'll get a walking explosion that can throw grenades with reckless abandon.
Bracket | Voidwalker (Void) |
---|---|
Exotic | Nothing Manacles |
Weapon | Weapons with Demolitionist |
Voidwalker (Void) got reworked in The Witch Queen expansion to apply the Aspect and Fragments system. Nosotros tin can use Besprinkle Grenades alongside a few Aspects to dish out some absurd penalization. We cover the exact subclass configuration in the next section.
Zippo Manacles give your Scatter Grenades tracking and a second grenade accuse. The tracking isn't as good as it was in the original Destiny, but it'south enough to prevent the projectiles from colliding with ane another, making this grenade far more consistent.
Weapons with Demolitionist play all-time with this build. Our favorite weapon to pair with this setup is Corrective Measure, the Car Gun obtained from the Vault of Glass raid. It tin can gyre with Demolitionist and Adrenaline Junkie, the only Void weapon in Destiny two that can obtain this perk combo. Requite this weapon Volatile Rounds, and you're in for a fun time. Traveler's Chosen is a great culling.

Abilities | |
---|---|
Super | Nova Bomb: Calamity |
Grenade | Magnetic Grenade |
Melee | Pocket Singularity |
Class Ability | Healing Rift |
Aspects | |
Child Of The Old Gods | Spawn a Void Soul upon casting your Rift. Damaging a target will launch the Void Soul to their location, weakening them while dealing impairment. Void Soul restores ability energy while dealing damage. |
Feed The Void | Ability kills grant Devour. |
Fragments | |
Persistence | Extends the duration of Void buffs, including Devour. -10 Recovery |
Undermining | Your Void grenades weaken targets. -20 Subject field |
Instability | Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength |
Expulsion | Void ability concluding blows cause targets to explode. +10 Intellect |
This build uses Besprinkle Grenades, Pocket Singularity, Healing Rift, and the Cataclysm version of Nova Bomb. The simply impactful options are Scatter Grenades—the grenade type you need for Nothing Manacles to work—and Healing Rift, allowing Child of the Old Gods to requite ability energy with each harm tick.
Aspects for this build include Kid of the Old Gods and Feed the Void. Feed the Void gives you Devour with each ability kill, and Kid of the Old Gods gives y'all additional energy merely for using your Rift.
Fragments are all about making your grenades and buffs even stronger. Persistence extends the duration of Devour. Instability grants Volatile Rounds for ten seconds when your grenade kills someone, helping your add-articulate. Undermining makes Besprinkle Grenades debuff targets, ensuring that the grenades kill red confined while weakening tougher foes to your weapons. Expulsion makes your Void abilities detonate enemy corpses when they're slain. This is great for farther enhancing this build's add together-clearing potential.

Mobility | Dump |
Resilience | 100 |
Recovery | Preference |
Bailiwick | 80+ |
Intellect | Dump |
Force | Preference |
Focus on Discipline and Resilience in that order. Discipline helps with getting your grenade back, while Resilience allows you lot to take far more harm.

Armor(Element) | Modernistic Slots |
---|---|
Helmet(Any) |
|
Gloves(Arc) |
|
Robes(Any) |
|
Boots(Any) |
|
Bond(Arc) |
|
There's zippo specific you need for this setup to work. Equip whichever mods sound the virtually useful to you. Radiant Orbs is a great choice this season, allowing this build to have a constant 25% damage buff.
ARMOR MODS (COMBAT Style) |
---|

Helmet | Elemental Time Dilation |
Gloves | Seeking Wells |
Robes | Well of Tenacity |
Boots | Elemental Ordnance |
Bond | Font of Might |
This setup causes your grenades to spawn a Void Well on impale. These Wells grant viii seconds of 40% damage resistance and thirteen seconds of 25% bonus damage for your Void weapons. Seeking Wells ensures that the Well will reach you one time it spawns. If y'all want to brand a more general build, you lot can apply Bountiful Wells and multiple Elemental Ordnance mods to spawn a ton of Void Wells with each grenade kill; it's up to yous.
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PvE: Chaotic Hold

Why Play This Build?
Have you wondered what near pinnacle-tier players employ to solo dungeons and other pinnacle content? It's this build. In essence, you lot'll be using Controverse Agree and Voidwalker to throw constant supercharged Vortex Grenades, turning even the toughest of enemies into stardust. It's a depression-risk, loftier-reward build that nigh every role player can utilize.
You lot can take this build fifty-fifty further with Combat Style mods. This build can take full advantage of Elemental Wells, allowing you to enhance your ability cooldowns. It's easy to build, deals immense amounts of damage, and tin exist used in Destiny 2's toughest activities.
Bracket | Voidwalker (Void) |
---|---|
Exotic | Contraverse Hold |
Weapon | Preference |
Voidwalker (Void) allows you lot to overcharge your Vortex Grenades with the Chaos Accelerant Aspect, giving them increased elapsing and much more than damage. Aspects and Fragments takes this even further.
Contraverse Hold is mandatory. These gloves are what permit you to spam grenades, granting a random amount of grenade energy whenever your grenades damage someone. Since Vortex Grenades persist for multiple seconds, Contraverse Hold activates multiple times in i grenade.
Weapons are downwardly to what content yous're tackling. Use whatsoever is needed.

Abilities | |
---|---|
Super | Nova Bomb: Calamity |
Grenade | Magnetic Grenade |
Melee | Pocket Singularity |
Class Ability | Healing Rift |
Aspects | |
Chaos Accelerant | Hold the grenade key to overcharge your grenade. Vortex Grenades cover a wider area and last longer. |
Feed The Void | Void ability kills grant Devour. |
Fragments | |
Remnants | Vortex Grenade last longer. |
Undermining | Your Void grenades weaken targets. -20 Discipline |
Expulsion | Void power final blows crusade targets to explode. +10 Intellect |
This build uses Vortex Grenades, Pocket Singularity, Healing Rift, and the Cataclysm version of Nova Bomb. Vortex Grenades bargain cool harm when overcharged, and any ability kills will help y'all survive by proccing Devour.
Aspects for this build include Anarchy Accelerant and Feed the Void. Feed the Void gives yous Devour with each ability kill, and Chaos Accelerant is needed to overcharge your Vortex Grenade, causing it to deal much more damage for a longer duration.
Fragments focus on buffing your grenade. Expulsion causes targets to explode on decease, and Remnants makes your Vortex last longer to help proc Contraverse Hold's Exotic perk. Undermining is used to buff the damage of your grenade.

Mobility | Preference |
Resilience | 100 |
Recovery | Preference |
Discipline | 100 |
Intellect | 40 |
Strength | Dump |
Resilience is needed to give yous harm resistance against all attacks. Beyond that, focus on Subject area.

Armor(Element) | Mod Slots |
---|---|
Helmet(Any) |
|
Gloves(Any) |
|
Robes(Any) |
|
Boots(Whatsoever) |
|
Bond(Any) |
|
This build's armor setup is quite flexible. Use whichever mods y'all're most comfortable with or can fit the correct Gainsay Style mods.
ARMOR MODS (COMBAT STYLE) |
---|

Elemental Wells | |
---|---|
Helmet | Elemental Time Dilation |
Gloves | Well of Tenacity |
Robes | Elemental Ordnance |
Boots | Well of Tenacity | Well of Life |
Bond | Seeking Wells |
This Elemental Well configuration is focused on solo content, generating Void Elemental Wells on grenade kills. You'll also proceeds 40% damage resistance for a short fourth dimension.
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PvE: Fusion Priest

Why Play This Build?
Turn the battleground into a hellscape of explosions and Elemental Wells with this rather simple Solar iii.0 build. This build uses the Starfire Protocol Exotic to give grenade energy whenever you lot deal impairment inside an Empowering Rift. Shoot a few bullets, throw a grenade, and repeat.
Your grenades will explode three times instead of once, bargain absurd damage to provender enemies, have competitive DPS in raids, all while having excellent survivability. If that wasn't enough, your grenades can spawn iv Elemental Wells at a time, giving yous constant wellness regen and nearby allies 40% power energy.
Bracket | Dawnblade (Solar) |
---|---|
Exotic | Starfire Protocol |
Weapon | Witherhoard or Chaos |
Dawnblade (Solar) has admission to one of the strongest grenades in Destiny 2. Fusion Grenades, when paired with Touch of Flame, output some absurd damage.
Starfire Protocol gives you Fusion Grenade energy while dealing damage inside an Empowering Rift. Grenade kills refund your class ability, creating an intuitive gameplay loop of constant grenade and Rift spam.
Witherhoard and Chaos are your best bets in terms of Exotic weapons. While standing in an Empowering Rift or Well of Radiance, each tick of damage volition regenerate a large chunk of grenade energy. Deploy a Rift, shoot a Witherhoard round, and spam your grenade button to your centre's content.

Abilities | |
---|---|
Super | Well of Radiance |
Grenade | Fusion Grenade |
Melee | Angelic Fire |
Grade Ability | Empowering Rift |
Aspects | |
Icarus Dash | You may nuance midair once every iv seconds. With Heat Rises active, you lot can dash twice every iv seconds. Midair multikills and Super final blows grant Cure to yourself. |
Affect Of Flame | Your Healing Grenade'southward Cure and Restoration furnishings are stronger. |
Fragments | |
Torches | Powered melee hits grant Radiant to yourself and nearby allies. |
Firmament | Solar weapon and ability kills extend the duration of Restoration and Radiant. -10 Resilience |
Ashes | You inflict more Scorch stacks. |
Eruption | Ignites have increased area of effect. +10 Strength |
This build uses Fusion Grenades, Celestial Fire, Empowering Rift, and the Well of Radiance Super. The star of the prove is your Fusion Grenade. Cheers to the Aspects and Fragments used, a single Fusion Grenade will explode not once only iii times—twice from Impact of Flame, and a third fourth dimension from the subsequent Ignite. The add together-immigration potential of this is zip short of incredible, and it deals enough damage to exist a viable DPS strategy in raids and Chief-tier content. Exist certain to use Empowering Rift for Starfire Protocol to piece of work.
Aspects for this build include Touch of Flame and Icarus Dash. Touch of Flame lets your Fusion Grenade detonate twice, effectively doubling the grenade's harm. It's more double when you account for the guaranteed Ignite via our Fragments. Icarus Dash is nice for repositioning and fits the grounded nature of Starfire Protocol better than Rut Rises.
Fragments focus on buffing your grenade. Ember of Ashes is mandatory, increasing your Scorch stacks inflicted for each Fusion explosion. This causes all grenades to Ignite, creating a massive explosion that deals smashing damage. Ember of Torches gives this build a source of Radiant, and Ember of Empyrean lets y'all extend the Radiant and Restoration buffs through grenade kills. Finally, we utilise Eruption for a boost to the Fusion Grenade's Ignite AoE. If yous'd like more than melee energy, supplant Eruption with Searing.

Mobility | Dump |
Resilience | 100 |
Recovery | Preference |
Subject | 70+ |
Intellect | forty |
Force | Preference |
Resilience is your main stat, granting a ton of harm resistance at all times. From in that location, spec for Discipline.

Armor(Element) | Mod Slots |
---|---|
Helmet(Solar) |
|
Gloves(Arc) |
|
Robes(Any) |
|
Boots(Any) |
|
Bond(Any) |
|
Once more, the focus is on your grenades. Ashes to Assets helps charge your Well of Radiance Super faster, and Momentum Transfer gives you melee energy every time your Fusion Grenades damage someone. The merely other notable mod in this setup is Classy Restoration, an Artifact modernistic that grants x2 Restoration when y'all cast Empowering Rift. Paired with Ember of Empyrean, you lot can continue this vitrify active most of the time.
You might want to consider Revitalizing Blast on this build as well. Supervene upon Ember of Eruption with Char, and stunning a Champion will cause them to Ignite for their entire stun duration. In other words, stunning a Champion will make them explode four or five times in a row.
ARMOR MODS (COMBAT Way) |
---|

Helmet | Well of Life | Font of Might |
Gloves | Seeking Wells |
Robes | Elemental Ordnance |
Boots | Explosive Wellmaker |
Bond | Bountiful Wells |
Since this build doesn't struggle with survivability or ability uptime, giving your team bonus energy is a good idea. This configuration is focused on spawning as many Elemental Wells as possible to help you and your allies recharge their abilities. Elemental Ordnance and Explosive Wellmaker can trigger off a single Fusion Grenade. With Bountiful Wells equipped, one Fusion Grenade tin can spawn 4 Elemental Wells.
Seeking Wells makes information technology easier to grab your Wells, and Well of Life gives a constant HP regeneration consequence whenever you catch a Solar Well. It's not virtually as quick as the Restoration vitrify, nonetheless yous can do good from both effects simultaneously. Feel free to supplant Well of Life with Font of Might if you're using a Solar weapon.
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PvE: Dour Flame

Why Play This Build?
Raw firepower isn't always the answer. Sometimes, all you need is a piffling flake of oversupply control to turn the tide. That'southward what this build focuses on. By using the Bleak Watcher Aspect, Shadebinders can turn their grenades into Stasis turrets that reliably freeze enemies. This build focuses on fast grenade cooldowns so yous can spawn as many of these turrets as possible, making this an splendid build for Grandmaster Nightfalls, Principal Lost Sectors, and raids.
Bungie might have nerfed the cooldown rates of Dour Watcher in the 30th Ceremony Pack, merely at that place are still a few means to enhance the cooldown of your turrets. So long equally yous're willing to farm for a proficient Stasis weapon, this build is yet more than than viable for all Destiny content, including raids and GM Nightfalls.
Subclass | Shadebinder (Stasis) |
---|---|
Exotic | Osmiomancy Gloves OR Verity'southward Brow |
Weapon | Headstone Legendaries OR Le Monarque |
Shadebiner (Stasis) is required to spawn Bleak Watcher turrets. Nosotros'll comprehend the Aspects and Fragments in the next section.
Verity's Brow is excellent for content where yous aren't significantly underleveled. Killing enemies with your Energy weapon will significantly speed up your grenade cooldown. For endgame content, Osmimancy Gloves are cool, granting immense grenade energy when Coldsnap Grenades freeze a target. You also gain two grenade charges, making it easy to juggle between spawning Dour Watchers and Coldsnap Grenades.
Anything with Headstone is absurdly strong on this build, assuasive yous to proc Whisper of Shards and Verity's Brow. Eyasluna is a notable Stasis weapon, capable of rolling with Headstone and Unrelenting simultaneously. It as well assists with AoE add-clear. Le Monarque is a good long-range choice for quickly shattering a group of enemies.

Abilities | |
---|---|
Super | Winter's Wrath |
Grenade | Coldsnap Grenade |
Melee | Penumbral Smash |
Class Ability | Healing Rift |
Aspects | |
Dour Watcher | Printing and agree the grenade button to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets. |
Iceflare Bolts | Shattering a frozen target spawns seekers that track and freeze other nearby targets. |
Fragments | |
Fissures | Increases the impairment and size of the burst of Stasis when you lot destroy a Stasis crystal or defeat a frozen target. |
Durance | Dour Watcher turrets last longer, and enemies are slowed for a longer elapsing. +x Forcefulness |
Chains | Gain 40% damage resistance while near a Stasis crystal or frozen enemy. +10 Recovery |
Hedrons | Gain +60 Mobility, Resilience, Recovery, increased weapon Stability and aim assist, and +20 Airborne Effectiveness for 12 seconds upon freezing a target. -x Strength |
This build uses Coldsnap Grenades and Healing Rifts. Coldsnaps are absurdly strong with Osmiomancy Gloves, granting but nearly your entire grenade dorsum if they freeze a few targets. This makes it perfect for creating Bleak Watcher turrets.
Aspects focus on oversupply command. Bleak Watcher lets you convert your Coldsnap Grenades into turrets that slow and freeze targets. Iceflare Bolts let you freeze even more than targets, letting you freeze just about every enemy in a room with a single turret or grenade.
Fragments assist with improving your neutral game and turrets. Whisper of Durance lets your turrets last longer. Chains grants xl% DR if yous're near a frozen target, and Fissures makes that enemy take far more than damage when shattered. Finally, Whisper of Hedrons gives you a ton of bonus stats with incredibly high uptime.

Mobility | 40 |
Resilience | 100 |
Recovery | 40 |
Subject field | 100 |
Intellect | twoscore+ |
Strength | Dump |
Get as much Resilience as possible, as this stat gives you damage resistance. Get your Mobility and Recovery to 40 and so Hedrons can cap those stats at 100. For cooldowns, focus on Bailiwick.

Armor(Element) | Modernistic Slots |
---|---|
Helmet(Whatsoever) |
|
Gloves(Whatever) |
|
Robes(Any) |
|
Boots(Solar) |
|
Bond(Any) |
|
These mods focus on granting your grenade dorsum equally fast as possible. Casting your Rift grants grenade energy at present, and so do Orbs of Power. Y'all can also replace the second mod on your Bond with an Antiquity mod.
ARMOR MODS (COMBAT Manner) |
---|

Helmet | Taking Accuse |
Gloves | Firepower |
Robes | Firepower |
Boots | Firepower |
Bond | Firepower |
Firepower's effect stacks the more mods you take equipped. Four will grant 60% grenade energy upon throwing your grenade.
If you don't own Firepower, Elemental Well mods make for a solid substitute. Elemental Armaments with an Osmosis/Headstone weapon will create Stasis wells that will reduce your grenade cooldown past 10% per well. Should you utilise Elemental Wells, the other three Firepower mods can exist replaced with Elemental Well mods that suit your playstyle.
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Voidwalker Pvp Build Destiny 2,
Source: https://www.thegamer.com/destiny-2-best-warlock-builds-pvp-pve/
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